designer, photographer, concepter, creative mind
Safety System for Diver
Semester Projekt 2016/17
Teamsize: 3
The underwater navigation system allows divers to find the group underwater in an emergency without having to interrupt the dive.
If the diver pulls on a ripcord on his jacket, a guide line is projected into his diving mask, which points him back to the group.
Through interviews and a dive of our own, we built up an extensive understanding of the concerns and wishes of a diver in the moment of an emergency situation.
To test the design of the direction line under water, I rebuilt an underwater world in Unity. This let us simulate the situation underwater and test the design of the direction line.
In this way, using an Oculus rift and a 3D printed ripcord, one could virtually experience the search and finding of the dive group under water with the help of tutua.
Shopping support for the visually impaired
Semester Project 2017
Teamsize: 4
Interviews made clear that visually impaired people are still dependent on the help of others help, especially when shopping. But they would like to have the opportunity to browse without pressure and feeling dependent on other help.
We designed a listening module that shows the buyer the way to his desired product in the store and reveals all the information he wants to know about the product.
The product was developed in close cooperation with visually impaired people.
Experience Entertainment of the Future
Semester Projekt 2018
Teamsize: 5
By combining storytelling with a variety of puzzles and team-challenges, GameRoom offers a whole new game experience. The Outcome can be placed between EscapeRoom and Lasertag.
The storys' course adapts to the teams' previous decisions, so that the players share a unique experience together.
A game element was implemented as a prototype for the 2018 Interactive Future Exhibition. Points and hits flew out of the wall towards the players. He had to escape from the hits to save lifes.
To reinforce the immersion, we built a vest that gives the player haptic feedback. When he is hit, he feels this through a vibration on his chest.
The construction was implemented with Unity and Kinekt, the communication between the components works with mqtt.
Our goal was to faszinate people for the game. By combining vest and playroom the visual and haptic senses are adressed. At the same time motoric skills and coordination have to be used.
During the three-day exhibition we were able to observe that the players not only visited the game because of the high score but also because of their own improvement.
And it was great to see that they had a lot of fun.
Interactive Lightinstallation
Free Project, Luminale 2016 Frankfurt
Teamsize: 6
As part of Luminale 2016, we developed an interactive light show for the Leather Museum in Offenbach.
The control element of this installation is the interactive console. As soon as a hand wipes over the desk, the LED ring lights up brightly. Visitors can influence the projection with their hands.
My tasks were the concept, design and construction of the control panel and also the programming of the light ring inside of the control panel. This was the perfect combination of my two study fields, product design and Interactive Media.
For the performance of the light ring I programmed an Arduino microcontroller to use the feedback signals of a LEAP motion controller and motion sensors.
International workshops with Refugees in Greece
Voluntary Work, Greece
since summer 2016
Since summer 2016 I am a member of the association Soup&Socks e.V, which is a NGO that supports refugees in Greece. The current project of the association with the name Habibi.works is an intercultural meeting place for the promotion of cultural exchange as well as individual abilities.
In this workspace we offer workshops in the areas of wood and metal processing, sewing as well as 3D printing and laser cutting.
The focus is on teamwork at eye level and collaborative creative work.
I was mainly responsible for the design of the logo, the room layout, the bookbinding workshop and the work on the laser cutter.
During the eight weeks I have spent in Greece so far, I have been able to use and share my experience in the field of model making and workshop work.
Vector drawings with the crayon
Elective Project, summer 2016
Teamsize: 2
We have developed a printer from the rails of three broken printers.
The intermediate elements were manufactured by means of 3D printing. Any vector file can be printed.
The control succeeds over an Arduino. 3 stepper motors move the axes. The vector drawings are sent to the printer via G-Code.
The prototype was presented to the public at the Interactive Future Exhibition 2015. Some viewers were allowed to have a drawing printed and take it home with them.
How to enable people to clean their coffee machine without reading the manual?
With the prototype shown in the video we tested to make people learn from augmented reality how to clean their coffee mashine. The Design of the Interface, the modelling and the animation of the milk container were realized by be.
I enjoy combining 3-dimensional Design with Interactive Media Design.
In the past two years I have been working as a working student in UX – Design.
I also work with film, 3D-Modelling and Photography. For me it's important that my design is well-founded so I can stand up to the projects I'm working on. I think that Design should enable users without limitating their needs.